Alpha Bleed & Edge Fixer
BLEED3R
Flood transparent texture areas with nearby color so mipmaps and filtering stop producing halos.
About
This tool floods transparent texture areas with colors from nearby visible pixels, restores the original alpha channel, and exports a PNG file containing its own mask.
Key features
- Eliminates halos caused by mipmaps and filtering by bleeding color outward rather than masking issues
- Applies full flood fill to every transparent pixel, reaching image borders
- Preserves the original silhouette without moving the alpha channel
- Includes adjustable alpha threshold to filter out muddy antialiased edges
- Provides visualization tools with channel switching and multiple matte backgrounds
- Displays statistics including source pixels, bled pixels, and maximum distance calculations
- Uses bit-exact processing with custom PNG encoding rather than browser defaults
- Supports batch processing with per-texture or global settings
- Operates entirely offline with no network requirements
How it works
Import textures, adjust the alpha threshold, review results on the RGB channel, and export the finished file.