Idle Clicker

Mines of Alorah

Run nine mines at once — every one keeps producing while you're in the others, and while the game is closed.

About

An idle clicker where you run nine mines at once. Every one keeps producing while you're in the others, and while the game is closed.

Click the vein to break ore. Spend the ore on workers so it breaks itself. Sell what you don't need for Coin, and spend the Coin on a city that boosts everything you own.

The difference from most clickers is that there's no single number going up. Each mine has its own ore, its own workforce, and its own upgrade tree, and none of them convert into each other. Coin is the only shared currency, and the only way to get it is selling ore you'd otherwise be reinvesting. Every purchase is a choice about which of nine economies you're feeding.

Going deeper

Nine mines — Stone, Copper, Silver, Gold, Topaz, Emerald, Sapphire, Ruby, Diamond. Stone ore sells for 1 Coin. Diamond ore sells for 3 billion.

New mines are opened by city buildings, and those buildings won't sell to you on money alone. Each one demands real workforce depth in the mine above it — Silver needs 14 Steam Drills and 170 workers in Copper, Diamond needs 26 Dwarven Forges and 800 workers in Ruby. You can't skip a tier by hoarding.

Clicking still matters

Rapid clicks build a combo up to 50. The combo is a live multiplier on the active mine's total output, not just your click damage, peaking at x3 as a Motherlode.

Golden veins drift across the screen every couple of minutes: an instant lump of ore, x7 production for 77 seconds, or x777 click power for 13. Market booms double sell prices. Merchants wander in and pay for the interruption. Overtime is a manual x3 burst on a 5-minute cooldown.

Retirement

When a run has given you what it's going to, you retire and pass the mines to your heir. Lifetime Coin converts to Heirloom Shards, worth +2% global production each, permanently. Shards also buy nodes on a Legacy tree — cheaper workers, a bigger combo cap, more frequent veins, longer offline credit, and eventually a foreman who reinvests your ore for you.

Content

  • 9 mines, each with an independent economy
  • 13 worker types per mine, from Apprentice Diggers to Dragon Hoards
  • 190 upgrades, unlocked by worker ownership milestones
  • 43 city buildings across every tier
  • 20-node Legacy tree
  • 25 achievements, each a permanent global multiplier
  • 13 quests with Coin and Shard rewards
  • 8 hours of offline production, extendable
  • Save export and import, three number notations, full stats page

About 90 minutes to open all nine mines. A lot longer to finish the tree.